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Godot Action RPG Project
est. 1 min read
So, maybe this is indicative of a problem, but I've done another Godot tutorial that maybe one day I'll get around to modifying. This was good for reinforcing the "call down, signal up" strategy for communicating between nodes in a project. I also got to see a couple new concepts: hit/hurt boxes and the AnimationTree for implementing the animations for running, attacking, and rolling, which was a pretty neat thing to see.
You can click here to check it out.